*All submissions should be made through Easychair
Carter, M., & Egliston, B. (2023). What are the risks of virtual reality data? Learning analytics, algorithmic bias and a fantasy of perfect data. New media & society, 25(3), 485-504. https://doi.org/10.1177/14614448211012794
Dwivedi, Y. K., Hughes, L., Baabdullah, A. M., Ribeiro-Navarrete, S., Giannakis, M., Al-Debei, M. M., ... & Wamba, S. F. (2022). Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy. International Journal of Information Management, 66, 102542. https://doi.org/10.1016/j.ijinfomgt.2022.102542
Goswami, R. (2023, March 4). Meta announces big price cuts for its VR headsets. CNBC. https://www.cnbc.com/2023/03/03/meta-quest-pro-vr-headset-gets-price-cut.html
Hwang, G. J., & Chien, S. Y. (2022). Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective. Computers and Education: Artificial Intelligence, 3, 100082. https://doi.org/10.1016/j.caeai.2022.100082
Iop, A., El-Hajj, V. G., Gharios, M., de Giorgio, A., Monetti, F. M., Edström, E., ... & Romero, M. (2022). Extended reality in neurosurgical education: A systematic review. Sensors, 22(16), 6067. https://doi.org/10.3390/s22166067
Jiang, Z., Zhang, Y., & Chiang, F. K. (2024). Meta‐analysis of the effect of 360‐degree videos on students' learning outcomes and non‐cognitive outcomes. British Journal of Educational Technology. https://doi.org/10.1111/bjet.13464
Kukulska-Hulme, A., Bossu, C., Charitonos, K., Coughlan, T., Deacon, A., Deane, N., Ferguson, R., …, & Whitelock, D. (2023). Innovating Pedagogy 2023: Open University Innovation Report 11. Milton Keynes: The Open University.
McGrath, O., Hoffman, C., & Dark, S. (2023). Future Prospects and Considerations for AR and VR in Higher Education Academic Technology. Owen McGrath, Chris Hoffman, and Shawna Dark, 'Future Prospects and Considerations for AR and VR in Higher Education Academic Technology, 'EDUCAUSE Review. https://ssrn.com/abstract=4431134
Nair, V., Guo, W., Mattern, J., Wang, R., O'Brien, J. F., Rosenberg, L., & Song, D. (2023). Unique identification of 50,000+ virtual reality users from head & hand motion data. arXiv preprint arXiv:2302.08927.
Sakr, A., & Abdullah, T. (2024). Virtual, augmented reality and learning analytics impact on learners, and educators: A systematic review. Education and Information Technologies, 1-50. https://doi.org/10.1007/s10639-024-12602-5