*All submissions should be made through Easychair
Cabero-Almenara, J., Llorente-Cejudo, C., & Martinez-Roig, R. (2022). The use of mixed, augmented and virtual reality in history of art teaching: A case study. Applied System Innovation, 5(3), 44.
Dhimolea, T. K., Kaplan-Rakowski, R., & Lin, L. (2022). A systematic review of research on high-immersion virtual reality for language learning. TechTrends, 66(5), 810-824.
Dwivedi, Y. K., Hughes, L., Baabdullah, A. M., Ribeiro-Navarrete, S., Giannakis, M., Al-Debei, M. M., ... & Wamba, S. F. (2022). Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy. International Journal of Information Management, 66, 102542.
Heinemann, B., Görzen, S., & Schroeder, U. (2023). Teaching the basics of computer graphics in virtual reality. Computers & Graphics, 112, 1-12. https://doi.org/10.1016/j.cag.2023.03.001
Hwang, G. J., & Chien, S. Y. (2022). Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective. Computers and Education: Artificial Intelligence, 3, 100082.
Iop, A., El-Hajj, V. G., Gharios, M., de Giorgio, A., Monetti, F. M., Edström, E., ... & Romero, M. (2022). Extended reality in neurosurgical education: A systematic review. Sensors, 22(16), 6067.
Kukulska-Hulme, A., Bossu, C., Charitonos, K., Coughlan, T., Deacon, A., Deane, N., Ferguson, R., …, & Whitelock, D. (2023). Innovating Pedagogy 2023: Open University Innovation Report 11. Milton Keynes: The Open University.
Lei, Y., Su, Z., He, X., & Cheng, C. (2023). Immersive virtual reality application for intelligent manufacturing: Applications and art design. Mathematical Biosciences and Engineering, 20(3), 4353-4387.
Nair, V., Guo, W., Mattern, J., Wang, R., O'Brien, J. F., Rosenberg, L., & Song, D. (2023). Unique identification of 50,000+ virtual reality users from head & hand motion data. arXiv preprint arXiv:2302.08927.
McGrath, O., Hoffman, C., & Dark, S. (2023). Future Prospects and Considerations for AR and VR in Higher Education Academic Technology. Owen McGrath, Chris Hoffman, and Shawna Dark, 'Future Prospects and Considerations for AR and VR in Higher Education Academic Technology, 'EDUCAUSE Review.
Melo, M., Coelho, H., Gonçalves, G., Losada, N., Jorge, F., Teixeira, M. S., & Bessa, M. (2022). Immersive multisensory virtual reality technologies for virtual tourism: A study of the user’s sense of presence, satisfaction, emotions, and attitudes. Multimedia Systems, 28(3), 1027-1037.
Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, 103778.
Goswami, R. (2023, March 4). Meta announces big price cuts for its VR headsets. CNBC. https://www.cnbc.com/2023/03/03/meta-quest-pro-vr-headset-gets-price-cut.html
Santamaría-Bonfil, G., Ibáñez, M. B., Pérez-Ramírez, M., Arroyo-Figueroa, G., & Martínez-Álvarez, F. (2020). Learning analytics for student modeling in virtual reality training systems: Lineworkers case. Computers & Education, 151, 103871.
Carter, M., & Egliston, B. (2023). What are the risks of virtual reality data? Learning analytics, algorithmic bias and a fantasy of perfect data. New media & society, 25(3), 485-504.